tag:blogger.com,1999:blog-4312203686655891229.post7978508423478661081..comments2022-04-11T10:06:47.426+01:00Comments on Sanguine Rose : Update - AlphaHallowshttp://www.blogger.com/profile/08642856934958923618noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4312203686655891229.post-73812768818466032022017-02-08T17:58:04.322+00:002017-02-08T17:58:04.322+00:00Thanks for the feedback Moogy! Hiding the dialogue...Thanks for the feedback Moogy! Hiding the dialogue box is a function I intend to include in the Alpha. For now there's the ability to look at the most recent 'feature' piece of art, and I plan to extend that so that it opens a gallery of all 'feature' art seen so far by the player.Hallowshttps://www.blogger.com/profile/08642856934958923618noreply@blogger.comtag:blogger.com,1999:blog-4312203686655891229.post-7720515920949406982017-02-08T11:21:16.314+00:002017-02-08T11:21:16.314+00:00Thank you! Hm, yes. There is a button that takes y...Thank you! Hm, yes. There is a button that takes you to the last piece of story art. But you make a valid point. I'll talk to Hallows about making a way to just hide the text box. The button that is already there is currently unfinished, it'll be made more obvious and button-like in the Alpha. Thank you for your feedback, and for spreading word!Duskihttps://www.blogger.com/profile/00147516278191309237noreply@blogger.comtag:blogger.com,1999:blog-4312203686655891229.post-18352040126266582942017-02-08T08:36:52.515+00:002017-02-08T08:36:52.515+00:00oh, dope. looks like i did miss it. it's right...oh, dope. looks like i did miss it. it's right there in the corner. <br />Anyway it looks amazing Moogyhttps://www.blogger.com/profile/07872105993691409247noreply@blogger.comtag:blogger.com,1999:blog-4312203686655891229.post-52128462347625816702017-02-08T08:33:44.449+00:002017-02-08T08:33:44.449+00:00Hi, this project looks so freaking good! I wanted ...Hi, this project looks so freaking good! I wanted to suggest something to you, I played the demo and didn't see any button to hide the dialogue window. It's kind of a standard in visual novels and I like your art SO much i missed it even more. Maybe its there and i just missed it maybe i dunno<br /><br />Otherwise it just looks awesome. I will spread word of this gameMoogyhttps://www.blogger.com/profile/07872105993691409247noreply@blogger.comtag:blogger.com,1999:blog-4312203686655891229.post-23685900780973479812017-02-02T13:13:35.815+00:002017-02-02T13:13:35.815+00:00Awesome, that's great to hear!
Yes, I think a...Awesome, that's great to hear!<br /><br />Yes, I think a small change in an image shows much more dimension and emotion. It's the least I can do when I don't have a lot of time to spend on each drawing.Duskihttps://www.blogger.com/profile/00147516278191309237noreply@blogger.comtag:blogger.com,1999:blog-4312203686655891229.post-35723695499334477292017-01-30T18:54:20.113+00:002017-01-30T18:54:20.113+00:00Fantastic stuff! Strong update posts like this mak...Fantastic stuff! Strong update posts like this make me very happy about becoming a patron. <br /><br />On the art and animations, I'm a big fan of having subtle animations and especially facial expression changes on characters as they're speaking. I find it really helps build immersion and lends allows a broader emotional range to be portrayed over completely static character models for a dialog scene. <br /><br />Loving the parallax effect though. Keep up the great work! Anonymousnoreply@blogger.com