We've had a very busy month doing Sanguine Rose, mostly grinding at tasks behind the scenes that need to be done. I've done heaps of art, managed to get a new desk chair so I'm not as desk-crippled as usual and also managed to get ill. (annoyingly)
I want to give a huge thanks to 44KPanda for writing an awesome article about us on Lewdgamer! Little mentions and advertising give us a huge boost, and we're very thankful for it.
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The next playable content we release for the game will be an Alpha that includes the bulk of the storylines from day 1 (The story is only 3 days long). We set our hopes high, wrote a lot of different paths and now we are chugging away filling them in. It'll be much more like an actual game, with a menu and introduction, but of course it's not the final product. I'm sure Hallows will have more to say when we are close to finishing it. I've learned a lot about my own workflow creating the game, and realised that my standards for the art I made are catastrophically high sometimes. I'm making an effort to create simpler art where it's needed, so that I have time to make more art as a whole.
Now for some of the recent art. We're always deliberating on what to post, and what to keep a secret. If you'd like to see as much content as you can before it's posted, or if you'd like it to be kept a surprise- I'd like to know!
Lastly, here is a preview of a piece of saucy art available currently to our $10 patrons. To look at our Patreon, click here, or you can always click the button in the sidebar! I won't give too many spoilers about this scene quite yet.
There is also more NSFW content available to patrons-
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We are tantalisingly close to our $250/month goal on Patreon. It's nerve wracking! We'll be doing a special post for every patron when we hit $250~ As always, thank you for reading and supporting us.
-Duski ♥
Fantastic stuff! Strong update posts like this make me very happy about becoming a patron.
ReplyDeleteOn the art and animations, I'm a big fan of having subtle animations and especially facial expression changes on characters as they're speaking. I find it really helps build immersion and lends allows a broader emotional range to be portrayed over completely static character models for a dialog scene.
Loving the parallax effect though. Keep up the great work!
Awesome, that's great to hear!
DeleteYes, I think a small change in an image shows much more dimension and emotion. It's the least I can do when I don't have a lot of time to spend on each drawing.
Hi, this project looks so freaking good! I wanted to suggest something to you, I played the demo and didn't see any button to hide the dialogue window. It's kind of a standard in visual novels and I like your art SO much i missed it even more. Maybe its there and i just missed it maybe i dunno
ReplyDeleteOtherwise it just looks awesome. I will spread word of this game
oh, dope. looks like i did miss it. it's right there in the corner.
DeleteAnyway it looks amazing
Thank you! Hm, yes. There is a button that takes you to the last piece of story art. But you make a valid point. I'll talk to Hallows about making a way to just hide the text box. The button that is already there is currently unfinished, it'll be made more obvious and button-like in the Alpha. Thank you for your feedback, and for spreading word!
DeleteThanks for the feedback Moogy! Hiding the dialogue box is a function I intend to include in the Alpha. For now there's the ability to look at the most recent 'feature' piece of art, and I plan to extend that so that it opens a gallery of all 'feature' art seen so far by the player.
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